Planning your next agile retrospective? Start with a random plan, change it to fit the team's situation, print it and share the URL. Or browse around for new ideas!

Is this your first retrospective? Start here!
Are you running your retrospectives with Miro? Create prettier boards faster with the giant Retromat Miroboard Mega Template!

Check out the Mega Template
Plan-ID:
Replaced by JS

Give me a face (#114)

Participants show how they feel by drawing a face on a tangerine
Source: Afagh Zadeh
Each team member gets a sharpie and a tangerine with a sticky note asking: 'How do you feel? Please give me a face'. After all are done drawing you go around and compare the works of art and emotions. It's a light-hearted way to set the stage.

Analyze Stories (#5)

Walk through each story handled by the team and look for possible improvements
Source: Corinna Baldauf
Preparation: Collect all stories handled during the iteration and bring them along to the retrospective.
In a group (10 people max.) read out each story. For each one discuss whether it went well or not. If it went well, capture why. If not discuss what you could do differently in the future.

Variants: You can use this for support tickets, bugs or any combination of work done by the team.

If I were you (#95)

What could sub-groups improve when interacting with others?
Source: Thomas Wallet
Identify sub-groups within the participants that interacted during the iteration, e.g. developers/testers, clients/providers, PO/developers, etc. Give participants 3 minutes to silently write down what they think their group did that negatively impacted another group. One person should be part of one group only and write stickies for all groups they don't belong to - 1 sticky per issue.

Then in turn all participants read their stickies and give them to the corresponding group. The affected group rates it from 0 ('It was not a problem') to 5 ('It was a big problem'). Thus you get insights and shared understanding about problems and can select some of them to work on.

Outside In (#124)

Turn blaming others into actions owned by the team
Source: Ralph Miarka and Veronika Kotrba
If your team has a tendency to see obstacles outside of their team and influence and primarily wants others to change, you can try this activity:

Draw a big rectangle on the board and another rectangle inside of it, like a picture frame. Hang all complaints and grievances that surfaced in previous phases into the frame.

Now comes the interesting twist: Explain that if they want anything in the outside frame to change, they will have to do something themselves to affect that change. Ask the team to come up with actions they can do. Put these actions into the inner rectangle (near the outer sticky they are addressing).

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.