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Know your neighbour - Opening (#108)

How did your right neighbour feel during the iteration
Source: Fabián Lewkowicz
Ask each team member to briefly describe how their right neighbour felt during the iteration. Their neighbour confirms or corrects the guess.
Once all participants shared their best guess about how their teammates felt, you get an idea of how connected they are, how communication is flowing in your team and if people are aware of the feelings expressed, in some way, by others.

Consider closing with activity #109.

Empty the Mailbox (#47)

Look at notes collected during the iteration
Source: Nick Oostvogels
Set up a 'retrospective mailbox' at the beginning of the iteration. Whenever something significant happens or someone has an idea for improvement, they write it down and 'post' it. (Alternatively the 'mailbox' can be a visible place. This can spark discussion during the iteration.)
Go through the notes and discuss them.
A mailbox is great for long iterations and forgetful teams.

Sailboat / Speedboat (#19)

Analyze what forces push you forward and what pulls you back
Source: Luke Hohmann, found at Mike Griffiths
Draw a sailboat (or speedboat) onto a flip chart paper. Give it big sails (motor) as well as a heavy anchor. Team members silently write on sticky notes what propelled the team forward and what kept it in place. One idea per note. Post the stickies to sails (motor) and anchor respectively. Read out each one and discuss how you can increase wind (motor power) and cut anchors.

Variation: Some people add an iceberg in the back of the image. The iceberg represents obstacles they already see coming.

Maximize Follow Through (#117)

Think about how the team will follow up and set yourselves up for success
Source: Chris Rimmer
Prepare a flip chart with 4 columns titled 'Action', 'Motivation', 'Ease' and 'Reminder'. Write down the list of actions the team wants to take in the first column. Read out each action and fill in the other columns by asking:
  • Motivation - How can we motivate ourselves to do this?
    Examples: 'Jane will own this and report back at the next retrospective', or 'We'll reward ourselves with cake on Friday if we do this every day'

  • Ease - How can we make it easy to do?
    Example: For an action 'Start involving Simon in the stand up' a possibility could be 'Move the task board next to Simon's desk'

  • Reminder - How will we remember to do this?
    Examples: 'Richard will put a reminder in Google Calendar' or 'We'll do this after the stand up each day'
Actions do not require all of the above. But if there are no suggestions for any of the columns, ask the team if they really think they will do it.

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.