Ask each team member to briefly describe how their right neighbour felt during the iteration. Their neighbour confirms or corrects the guess. Once all participants shared their best guess about how their teammates felt, you get an idea of how connected they are, how communication is flowing in your team and if people are aware of the feelings expressed, in some way, by others.
You take the DeLorean back to the beginning of the project Source:
This activity is great for looking at a longer period of time. Put on your storyteller hat and ask your team to imagine the following scenario:
"You are sitting relaxed at your computer working, when suddenly there is a loud bang and a huge cloud of dust is in your room. You cough and as the dust settles, you realize that a car has driven through the wall of your house. You approach cautiously to see what has happened. The car looks futuristic and has gullwing doors. You wipe the dust off the windshield and realize: it's Marty McFly with his DeLorean. He seems unharmed, but is unconscious. You sense your chance and gently push Marty into the passenger seat. The time machine seems to be undamaged. You risk it and travel back to the beginning of your project: Greenfield. Not a single line of code has been written yet. Now you have the possibility to start again from scratch:
What do you definitely keep?
What do you do differently this time?
What were your biggest learnings?"
Give everybody 7 minutes to write down their ideas on sticky notes – 1 idea per sticky. When the time is up, the first person briefly presents their stickies for the first category and posts them on the board for this category. Then the second person presents and so on. Cluster as you go along. What themes do appear?
Different parties present manifestos for change. Who will get your vote? Source:
Is there an election coming up in your country? Use it as a back drop for your team to convince each other of their change initiatives.
Ask the participants to split into political parties with 2 or 3 members. For 20 minutes, each party will work on a manifesto for change. What isn't working? How would they improve things? Afterwards the parties meet again and their leaders present their manifestos. Be prepared for tough questions and heckling! Now plan for a better world! Summarise the manifestos with sticky notes, one color per party. What do the parties agree on? Which promises are unrealistic and which can you achieve?
Create actions based on how much control the team has to carry them out Source:
Diana Larsen who adapted it from 'Seven Habits of Highly Effective People' by Stephen Covey and Circle of Influence and Concern' by Jim Bullock
Prepare a flip chart with 3 concentric circles, each big enough to put stickies in. Label them 'Team controls - Direct action', 'Team influences - Persuasive/recommending action' and 'The soup - Response action', from innermost to outermost circle respectively. ('The soup' denotes the wider system the team is embedded into.) Take your insights from the last phase and put them in the appropriate circle. The participants write down possible actions in pairs of two. Encourage them to concentrate on issues in their circle of influence. The pairs post their action plans next to the respective issue and read it out loud. Agree on which plans to try (via discussion, majority vote, dot voting, ...)
Let team members appreciate each other and end positively Source:
Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.