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Plan-ID:
Replaced by JS

Know your neighbour - Opening (#108)

How did your right neighbour feel during the iteration
Source: Fabián Lewkowicz
Ask each team member to briefly describe how their right neighbour felt during the iteration. Their neighbour confirms or corrects the guess.
Once all participants shared their best guess about how their teammates felt, you get an idea of how connected they are, how communication is flowing in your team and if people are aware of the feelings expressed, in some way, by others.

Consider closing with activity #109.

Learning Wish List (#128)

Create a list of learning objectives for the team
Source: Tim Ottinger
Hand out pens and paper. Each participant writes down what they wish their coworkers would learn (as a team - no need to name individual people). When everyone is done, collect all items on a board and count how often each one appears. Pick the top three things as learning objectives, unless the team's discussion leads somewhere else.

The Worst We Could Do (#69)

Explore how to ruin the next iteration for sure
Source: Corinna Baldauf
Hand out pens and sticky notes. Ask everyone for ideas on how to turn the next iteration / release into a certain desaster - one idea per note. When everyone's finished writing, hang up all stickies and walk through them. Identify and discuss themes.
In the next phase turn these negative actions into their opposite.

Pitch (#73)

Ideas for actions compete for 2 available 'Will do'-slots
Source: Judith Andresen
[Caution: This game creates 'winners' and 'losers'. Don't use it if the team has power imbalances.]

Ask everyone to think of 2 changes they'd like to implement and write them down on separate index cards. Draw 2 slots on the board. The first team member puts their favorite change idea into the first slot. His neighbor puts their favorite into the second slot. The third member has to pitch her favorite idea against the one already hanging that she favors less. If the team prefers her idea, it's swapped against the hanging one. This continues until everyone has presented both their cards.

Try not to start the circle with dominant team members.

SaMoLo (More of, Same of, Less of) (#17)

Get course corrections on what you do as a facilitator
Source: Fairly good practices
Divide a flip chart in 3 sections titled 'More of', 'Same of', and 'Less of'. Ask participants to nudge your behaviour into the right direction: Write stickies with what you should do more, less and what is exactly right. Read out and briefly discuss the stickies section-wise.

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Source:
Retromat contains activities, allowing for combinations () and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives trainings for scrum master certification and product owner certification. He also mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. Connect with him on LinkedIn, BlueSky, Mastodon, FB, Insta, Threads.