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ESVP (#1)

How do participants feel at the retro: Explorer, Shopper, Vacationer, or Prisoner?
Source: Agile Retrospectives
Prepare a flipchart with areas for E, S, V, and P. Explain the concept:
  • Explorer: Eager to dive in and research what did and didn't work and how to improve.
  • Shopper: Positive attitude. Happy if one good things comes out.
  • Vacationer: Reluctant to actively take part but the retro beats the regular work.
  • Prisoner: Only attend because they (feel they) must.
Take a poll (anonymously on slips of paper). Count out the answers and keep track on the flipchart for all to see. If trust is low, deliberately destroy the votes afterwards to ensure privacy. Ask what people make of the data. If there's a majority of Vacationers or Prisoners consider using the retro to discuss this finding.

Tell a Story with Shaping Words (#93)

Each participant tells a story about the last iteration that contains certain words
Source: Philip Rogers
Provide everyone with something to write down their story. Then introduce the shaping words, which influence the story to be written:
  • If the last iteration could have been better:
    You set a couple of shaping words, e.g. such as 'mad, sad, glad' or 'keep, drop, add'. Additionally they have to write their story in first person. This avoids blaming others.
  • If the last iteration was successful:
    The team can either choose their own set of words or you can provide random words to unleash the team's creativity.
Now each participant writes a story of no more than 100 words about last iteration. They have to use each shaping word at least once. Timebox this to 5-10 minutes.
When everyone's finished, they read out their stories. Afterwards lead a discussion about common themes of the stories.

Perfection Game (#20)

What would make the next iteration a perfect 10 out of 10?
Source: Ben Linders
Prepare a flip chart with 2 columns, a slim one for 'Rating' and a wide one for 'Actions'. Everyone rates the last iteration on a scale from 1 to 10. Then they have to suggest what action(s) would make the next iteration a perfect 10.

Landscape Diagram (#100)

Assess action items based on how clear they are and take your pick
Source: Diana Larsen adapted it from Human Systems Dynamics Institute
This activity is helpful when a team is facing an ambiguous, volatile, uncertain or complex set of problems and has many suggested action items to choose from.

Draw a Landscape Diagram, i.e. an x-axis labeled 'Certainty about approach' and a y-axis labeled 'Agreement on issue'. Both go from low certainty / agreement in their mutual origin to high towards the top / right. For each action item ask 'How much agreement do we have that solving this problem would have a great beneficial impact? How certain are we about the first steps toward a solution?' Place the note on the diagram accordingly.
When all actions are placed, shortly discuss the 'map' you created. Which actions will give the greatest benefit in the next iteration? Which are more long term?

Choose 2 actions from the simple / ordered area of the map or 1 action from the complex area.

Shower of Appreciation (#34)

Listen to others talk behind your back - and only the good stuff!
Source: Ralph Miarka
Form groups of 3. Each group arranges their chairs so that 2 chairs face each other and the third one has its back turned, like this: >^<. The two people in the chairs that face each other talk about the third person for 2 minutes. They may only say positive things and nothing that was said may be reduced in meaning by anything said afterwards.
Hold 3 rounds so that everyone sits in the shower seat once.

(#)


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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.