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ESVP (#1)

How do participants feel at the retro: Explorer, Shopper, Vacationer, or Prisoner?
Source: Agile Retrospectives
Prepare a flipchart with areas for E, S, V, and P. Explain the concept:
  • Explorer: Eager to dive in and research what did and didn't work and how to improve.
  • Shopper: Positive attitude. Happy if one good things comes out.
  • Vacationer: Reluctant to actively take part but the retro beats the regular work.
  • Prisoner: Only attend because they (feel they) must.
Take a poll (anonymously on slips of paper). Count out the answers and keep track on the flipchart for all to see. If trust is low, deliberately destroy the votes afterwards to ensure privacy. Ask what people make of the data. If there's a majority of Vacationers or Prisoners consider using the retro to discuss this finding.

Retro Wedding (#89)

Collect examples for something old, new, borrowed and blue
Source: Jordan Morris, via Todd Galloway
Analogue to an anglo-american wedding custom ask the team to give examples for the following categories:
  • Something Old
    Positive feedback or constructive criticism on established practice
  • Something New
    Positive feedback or constructive criticism on experiments in progress
  • Something Borrowed
    Tool/idea from another team, the Web or yourself for a potential experiment
  • Something Blue
    Any blocker or source of sadness
One example per sticky note. There's only one rule: If someone contributes to the 'Something Blue' column, s/he must also have a positive comment in at least 1 other column.

Everyone posts their stickies in the appropriate column on the board and describes it briefly.

Brainwriting (#66)

Written brainstorming levels the playing field for introverts
Source: Prof. Bernd Rohrbach
Pose a central question, such as 'What actions should we take in the next iteration to improve?'. Hand out paper and pens. Everybody writes down their ideas. After 3 minutes everyone passes their paper to their neighbour and continues to write on the one they've gotten. As soon as they run out of ideas, they can read the ideas that are already on the paper and extend them. Rules: No negative comments and everyone writes their ideas down only once. (If several people write down the same idea, that's okay.)
Pass the papers every 3 minutes until everyone had every paper. Pass one last time. Now everyone reads their paper and picks the top 3 ideas. Collect all top 3's on a flip chart for the next phase.

Merge (#21)

Condense many possible actions down to just two the team will try
Source: Lydia Grawunder & Sebastian Nachtigall
Hand out index cards and markers. Tell everyone to write down the two actions they want to try next iteration - as concretely as possible (SMART). Then everyone pairs up with their neighbor and both together must merge their actions into a single list with two actions. The pairs form groups of 4. Then 8. Now collect every group's two action items and have a vote on the final two.

Appreciations (#15)

Let team members appreciate each other and end positively
Source: Agile Retrospectives who took it from 'The Satir Model: Family Therapy and Beyond'
Start by giving a sincere appreciation of one of the participants. It can be anything they contributed: help to the team or you, a solved problem, ...Then invite others and wait for someone to work up the nerve. Close, when no one has talked for a minute.

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Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

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Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.