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ESVP (#1)

How do participants feel at the retro: Explorer, Shopper, Vacationer, or Prisoner?
Source: Agile Retrospectives
Prepare a flipchart with areas for E, S, V, and P. Explain the concept:
  • Explorer: Eager to dive in and research what did and didn't work and how to improve.
  • Shopper: Positive attitude. Happy if one good things comes out.
  • Vacationer: Reluctant to actively take part but the retro beats the regular work.
  • Prisoner: Only attend because they (feel they) must.
Take a poll (anonymously on slips of paper). Count out the answers and keep track on the flipchart for all to see. If trust is low, deliberately destroy the votes afterwards to ensure privacy. Ask what people make of the data. If there's a majority of Vacationers or Prisoners consider using the retro to discuss this finding.

Mad Sad Glad (#7)

Collect events when team members felt mad, sad, or glad and find the sources
Source: Agile Retrospectives
Put up three posters labeled 'mad', 'sad', and 'glad' (or >:(, :(, :) alternatively). Team members write down one event per color coded card, when they've felt that way. When the time is up have everyone post their cards to the appropriate posters. Cluster the cards on each poster. Ask the group for cluster names.
Debrief by asking:
  • What's standing out? What's unexpected?
  • What was difficult about this task? What was fun?
  • What patterns do you see? What do they mean for you as a team?
  • Suggestions on how to continue?

Set Course (#113)

Imagine you're on a voyage - Cliffs and treasures await
Source: Katrin Dreyer
Imagine you're navigating a boat instead of a product or service. Ask the crew the following questions:
  1. Where is a treasure to be found? (New things worth trying)
  2. Where is a cliff to be safe from? (What makes the team worry)
  3. Keep course for ... (What existing processes go well?)
  4. Change course for... (What existing processes go badly)

Circles & Soup / Circle of Influence (#29)

Create actions based on how much control the team has to carry them out
Source: Diana Larsen who adapted it from 'Seven Habits of Highly Effective People' by Stephen Covey and 'Circle of Influence and Concern' by Jim Bullock
Prepare a flip chart with 3 concentric circles, each big enough to put stickies in. Label them 'Team controls - Direct action', 'Team influences - Persuasive/recommending action' and 'The soup - Response action', from innermost to outermost circle respectively. ('The soup' denotes the wider system the team is embedded into.) Take your insights from the last phase and put them in the appropriate circle.
The participants write down possible actions in pairs of two. Encourage them to concentrate on issues in their circle of influence. The pairs post their action plans next to the respective issue and read it out loud. Agree on which plans to try (via discussion, majority vote, dot voting, ...)

Elevenie (#144)

Write a short poem
Source: Stefanie Dinh
An Elevenie (German 'Elfchen') is a poem with 11 words on five lines – 1, 2, 3, 4 and 1 word per line respectively. Only do this with a team in which people enjoy working with each other. It's a wonderful activity to do with a team that is disbanding at the end of a project as a way to commerate the good times.

Hand out pens and paper and read out the instructions:
'We are going to each write a poem with 5 lines. Each line has a specific number of words. Don't worry, I'll guide you through each line, one by one. Write down 1 word that comes to mind when you think about our team (a feeling, a color, ...).
On the next line, describe this feeling with 2 words.
On the next line, add details with 3 words – What is it like? How does it smell or sound? What would you like to add?
On line 4, write down a sentence with 4 words, starting with 'I'. What do you associate with your feeling.
Take a moment to read your poem thus far. What 1 word comes to mind? This is the final word of your poem on line 5.'

Now you can go around and everybody who wants to, can read out their poem. Bring tissues, it can be quite moving.

(#)


Source:
Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.