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ESVP (#1)

How do participants feel at the retro: Explorer, Shopper, Vacationer, or Prisoner?
Source: Agile Retrospectives
Prepare a flipchart with areas for E, S, V, and P. Explain the concept:
  • Explorer: Eager to dive in and research what did and didn't work and how to improve.
  • Shopper: Positive attitude. Happy if one good things comes out.
  • Vacationer: Reluctant to actively take part but the retro beats the regular work.
  • Prisoner: Only attend because they (feel they) must.
Take a poll (anonymously on slips of paper). Count out the answers and keep track on the flipchart for all to see. If trust is low, deliberately destroy the votes afterwards to ensure privacy. Ask what people make of the data. If there's a majority of Vacationers or Prisoners consider using the retro to discuss this finding.

Story Oscars (#54)

The team nominates stories for awards and reflects on the winners
Source: Marin Todorov
Display all stories completed in the last iterations on a board. Create 3 award categories (i.e. boxes on the board):
  • Best story
  • Most annoying story
  • ... 3rd category invented by the team ...
Ask the team to 'nominate' stories by putting them in one of the award boxes.
For each category: Dot-vote and announce the winner. Ask the team why they think the user story won in this category and let the team reflect on the process of completing the tasks - what went good or wrong.

Brainstorming / Filtering (#10)

Generate lots of ideas and filter them against your criteria
Source: Agile Retrospectives
Lay out the rules of brainstorming, and the goal: To generate lots of new ideas which will be filtered after the brainstorming.
  • Let people write down their ideas for 5-10 minutes
  • Go around the table repeatedly always asking one idea each, until all ideas are on the flip chart
  • Now ask for filters (e.g. cost, time investment, uniqueness of concept, brand appropriateness, ...). Let the group choose 4.
  • Apply each filter and mark ideas that pass all 4.
  • Which ideas will the group carry forward? Does someone feel strongly about one of the ideas? Otherwise use majority vote.
The selected ideas enter Phase 4.

Circle of Questions (#11)

Asking and answering go around the team circle - an excellent way to reach consensus
Source: Agile Retrospectives
Everyone sits in a circle. Begin by stating that you'll go round asking questions to find out what you want to do as a group. You start by asking your neighbor the first question, e.g. 'What is the most important thing we should start in the next iteration?' Your neighbor answers and asks her neighbor a related question. Stop when consensus emerges or the time is up. Go around at least once, so that everybody is heard!

Feedback Door - Numbers (ROTI) (#14)

Gauge participants' satisfaction with the retro on a scale from 1 to 5 in minimum time
Source: ALE 2011, Corinna Baldauf
Put sticky notes on the door with the numbers 1 through 5 on them. 1 is the topmost and best, 5 the lowest and worst.When ending the retrospective, ask your participants to put a sticky to the number they feel reflects the session. The sticky can be empty or have a comment or suggestion on it.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.