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ESVP (#1)

How do participants feel at the retro: Explorer, Shopper, Vacationer, or Prisoner?
Source: Agile Retrospectives
Prepare a flipchart with areas for E, S, V, and P. Explain the concept:
  • Explorer: Eager to dive in and research what did and didn't work and how to improve.
  • Shopper: Positive attitude. Happy if one good things comes out.
  • Vacationer: Reluctant to actively take part but the retro beats the regular work.
  • Prisoner: Only attend because they (feel they) must.
Take a poll (anonymously on slips of paper). Count out the answers and keep track on the flipchart for all to see. If trust is low, deliberately destroy the votes afterwards to ensure privacy. Ask what people make of the data. If there's a majority of Vacationers or Prisoners consider using the retro to discuss this finding.

Timeline (#4)

Participants write down significant events and order them chronologically
Source: Agile Retrospectives
Divide into groups with 5 or less people each. Distribute cards and markers. Give participants 10min to note down memorable and / or personally significant events. It's about gathering many perspectives. Consensus would be detrimental. All participants post their cards and order them. It's okay to add cards on the fly. Analyze.
Color Coding can help to see patterns, e.g.:
  • Emotions
  • Events (technical, organization, people, ...)
  • Function (tester, developer, manager, ...)

Company Map (#68)

Draw a map of the company as if it was a country
Source: Judith Andresen
Hand out pens and paper. Pose the question 'What if the company / department / team was territory? What would a map for it look like? What hints would you add for save travelling?' Let participants draw for 5-10 minutes. Hang up the drawings. Walk through each one to clarify and discuss interesting metaphors.

Circle of Questions (#11)

Asking and answering go around the team circle - an excellent way to reach consensus
Source: Agile Retrospectives
Everyone sits in a circle. Begin by stating that you'll go round asking questions to find out what you want to do as a group. You start by asking your neighbor the first question, e.g. 'What is the most important thing we should start in the next iteration?' Your neighbor answers and asks her neighbor a related question. Stop when consensus emerges or the time is up. Go around at least once, so that everybody is heard!

Debriefing Cube (#138)

Close with a reflective question from the Debriefing Cube and cards
Source: Chris Caswell and Julian Kea
A good debriefing deepens understanding, learning and sharing. Preparation: Download and assemble the Debriefing Cube and cards. During the retrospective, roll the cube. Then draw a card from the category it shows and use it to prompt a discussion. Repeat as time permits. This will broaden your debriefing options and is especially great for groups without a facilitator to enable them to effectively debrief on their own.

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Retromat contains 127 activities, allowing for 8349005 combinations (25x30x22x22x23+5) and we are constantly adding more.

Created by Corinna Baldauf

Corinna wished for something like Retromat during her Scrummaster years. Eventually she just built it herself in the hope that it would be useful to others, too. Any questions, suggestions or encouragement? You can email her or follow her on Twitter. If you like Retromat you might also like Corinna's blog and her summaries on Wall-Skills.com.

Co-developed by Timon Fiddike

Timon gives Scrum trainings. He mentors advanced scrum masters and advanced product owners. Human, dad, nerd, contact improv & tango dancer. He has used Retromat since 2013 and started to build new features in 2016. You can email him or follow him on Twitter. Photo © Ina Abraham.